Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Posts posted by Ursozord

  1. Segundo a GamingBolt:



    The game requires Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz) or better, 16GB of memory and AMD Radeon RX 480 / NVIDIA GeForce GTX 970 with 4 GB VRAM. Our test PC includes a GTX 1080Ti, 16GB of GDDR4 memory and Ryzen 1700 CPU. The PC version of Darksiders 3 doesn’t feature that many visual parameters but what is here is pretty decent. You can change the shadow quality, anti-aliasing, view distance, post processing effects and foliage quality. We would have appreciated more intensive AA options and more visual parameters to play with, but given that the game’s development budget was likely on the lower side, what is here seems fine.


    As expected, we had no issues running the game in Epic settings and performance was pretty much rock solid at 60fps. However, there were a couple of instances where the frame rate dropped drastically. This did not happen during the gameplay sections and it only seem to occur during one on one conversations with an NPC. Fortunately, such instances were rare and for the most part, performance was fine.


    Unfortunately, the same cannot be said about the PS4 Pro and Xbox One X versions, especially on Sony’s machine. As expected, Darksiders 3 targets 30 fps on consoles but it’s on Sony’s machine that the game struggles to maintain that cap consistently. Frequent frame rate drops resulted into an unplayable experience at times on the PS4 Pro. On the Xbox One X, things are a bit better but it’s nothing that can be praised as performance was uneven on Microsoft’s console as well. Both the platforms render the game at dynamic resolution but it’s quite clear that the Xbox One X is pushing out more pixels along with better shadow quality, view distance and ambient occlusion. From a technical perspective, we don’t recommend either version, but one on one, Xbox One X takes the lead over the PS4 Pro. So, it’s clear then. The best platform, as expected, is the PC version. Better frame rate, better visual fidelity and graphical options elevate Darksiders 3 to an all together different experience which unfortunately isn’t possible on consoles yet. It seems PC was the priority for Gunfire Games and it’s quite clear that they have delivered on that front.


  2. Pior é isto:



    Earlier this month, we informed you about Playstation Classic using the mobile version of the PCSX emulator. Still, things got even worse today as it was revealed that a number of games that will be included in it are based on their PAL versions which were running at 50hz. Not only that, but even the NTSC versions appear to have framepacing issues, resulting in an underwhelming experience.

    To be honest, I find it really ironic that the official Playstation Classic is using an open source emulator and that it is offering inferior versions of its games. In fact, and according to earlier reports, Playstation Classic runs the games worse than the original Playstation console.


  3. O problema dos controles lentos não é intencional e sim Imput Lag que pode ser trabalhado em um patch futuro. Como foi com Rise of Tomb Raider, Killzone 2 e uma porrada de outros jogos lançados para console com imput lag horriveis que foram "ajeitados" (ou não) depois. O vídeo abaixo é de Dan Lowe, animador da Motive Studios, mas pesquisando no youtube se acha mais vídeos sobre o assunto.



    • Like 3

  4. Isso parece ser limitação do hardware pelo Playstation. Witcher 3 no PC (pela minha experiência) não tem disso. O próprio loading seja quando morre, viagem rápida ou iniciando um jogo é quase instantaneo porque o hardware trabalha com folga imensa. Para corrigir a performance em Witcher 3 e RDR2 tem que otimizar mais (piorando algo em beneficio de mais performance) ou um hardware melhor que aguente melhor o jogo.