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Darksiders III ‘Horse with No Name’ trailer

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A editora THQ Nordic e a desenvolvedora Gunfire Games lançaram um novo trailer para Darksiders III, apelidado de “Horse with No Name”.

Todavia o cavalo de Fury tecnicamente tem um nome (Rampage).

Darksiders III será lançado para o PlayStation 4, Xbox One e PC no dia 27 de novembro.

Assista ao trailer abaixo.

Para mais novidades, fique ligado no vgBR.

Leia matéria original no site, e comente!!!

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To jogando e tá bem meia boca até agora.

 

Bugs pra caralho, loadings eternos, crashes e camera podre.

 

Nota 6.5

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Desse trailer nem essa versão do clássico A Horse With no Name ficou boa lol

Edited by ragecom

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Fora que o trailer é uma mentira do caralho huauhahua nem tem gameplay de cavalo no jogo.

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Achei o trailer mais sem sentido que já vi na vida. Talvez tenha haver com algo no jogo, não sei, no fim ela ficou presa num mundo desolado ou já estava em um antes de ser chamada... mas não melhora em nada as coisas.

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PQP veio comprei o Dark siders 2 numa promo e nunca joguei!

Quando terminar o 2 esse vai estar a preço de ovo (banana agora custa mais caro :P)

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10 horas atrás, Ursozord disse:

Achei o trailer mais sem sentido que já vi na vida. Talvez tenha haver com algo no jogo, não sei, no fim ela ficou presa num mundo desolado ou já estava em um antes de ser chamada... mas não melhora em nada as coisas.

Não tem nem cavalo no game cara hahahaha

 

Maior enganação.

9 horas atrás, Libraink disse:

Ainda não tive saco pra jogar nada dessa série. Dizem q o 1 é bom.

O 1 é ótimo.

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Segundo a GamingBolt:

 

Citar

The game requires Intel Core i7-3930K (3.2 GHz)/AMD Ryzen 5 1600 (3.2 GHz) or better, 16GB of memory and AMD Radeon RX 480 / NVIDIA GeForce GTX 970 with 4 GB VRAM. Our test PC includes a GTX 1080Ti, 16GB of GDDR4 memory and Ryzen 1700 CPU. The PC version of Darksiders 3 doesn’t feature that many visual parameters but what is here is pretty decent. You can change the shadow quality, anti-aliasing, view distance, post processing effects and foliage quality. We would have appreciated more intensive AA options and more visual parameters to play with, but given that the game’s development budget was likely on the lower side, what is here seems fine.

 

As expected, we had no issues running the game in Epic settings and performance was pretty much rock solid at 60fps. However, there were a couple of instances where the frame rate dropped drastically. This did not happen during the gameplay sections and it only seem to occur during one on one conversations with an NPC. Fortunately, such instances were rare and for the most part, performance was fine.

 

Unfortunately, the same cannot be said about the PS4 Pro and Xbox One X versions, especially on Sony’s machine. As expected, Darksiders 3 targets 30 fps on consoles but it’s on Sony’s machine that the game struggles to maintain that cap consistently. Frequent frame rate drops resulted into an unplayable experience at times on the PS4 Pro. On the Xbox One X, things are a bit better but it’s nothing that can be praised as performance was uneven on Microsoft’s console as well. Both the platforms render the game at dynamic resolution but it’s quite clear that the Xbox One X is pushing out more pixels along with better shadow quality, view distance and ambient occlusion. From a technical perspective, we don’t recommend either version, but one on one, Xbox One X takes the lead over the PS4 Pro. So, it’s clear then. The best platform, as expected, is the PC version. Better frame rate, better visual fidelity and graphical options elevate Darksiders 3 to an all together different experience which unfortunately isn’t possible on consoles yet. It seems PC was the priority for Gunfire Games and it’s quite clear that they have delivered on that front.

 

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