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Topic oficial de Front Mission 2089 Border of Madness

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A Square-Enix revelou hoje, durante o 1* dia da TGS 07, que está produzindo uma versão p/ Nintendo DS, do SRPG Front Mission 2089, lançado originalmente p/ Cellphones. O game está sendo refeito totalmente no portátil de 2 telas da Nintendo.

Novos detalhes, fotos / infos e trailer, em breve!

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TGS 2007: More Front Mission Set for DS
Square Enix has another big TGS surprise.
by Anoop Gantayat

The Front Mission series lives on, but not in the next generation. Square Enix is turning to the DS for a new installment, Front Mission 2089: Border of Madness.

Unfortunately, we know nothing about the game right now, aside from potential clues offered by the text and artwork at the game's teaser website. The text says "One year before that conflict, this island was already being targeted." Behind the text is a profile picture of a skull. A series of cellphone games named Front Mission 2089 (sans fancy subtitle) came out in Japan for i-Mode phones, so it'd be a good guess that the DS game is related in some way -- either a port of one or both mobile games or a spin-off with that same general 2089 storyline.

The teaser site should give way to a full site shortly. We'll be back with a full report then.

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A Square-Enix revelou oficialmente as primeiras artworks e logotipos do RPG Front Mission 2089 Border of Madness, p/ Nintendo DS, durante a Jump Festa 2007. O 1* direct feed do game tb foi exibido, mas a portas fechadas.

Logotipo
logob.jpglogow.jpg
Artwork
jfpostcard.jpg

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Eu tava pensando em jogar o Front Mission 1st, mas vou esperar este aí :blush:

Sou vidrado em SRPGs, mas se eu for jogar tudo que for lançado pra DS... já viu, né? :P

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Front Mission 2089 Detailed
Series makes jump to DS from cell phones.
by IGN Staff

Square Enix has at last opened the floodgates on the second the second DS entry in the Front Mission strategy series. The latest issue of Famitsu has a full report on Front Mission 2089: Border of Madness, which is currently 78% complete.

This newest Front Mission game has its origins as a cell phone game. According to Koichiro Sakamoto, producer of 2089, the game was successful as a mobile title, but Square Enix learned through a survey that fans of the Front Mission series don't really play cell phone games that much, so they decided to bring the title over to the DS.

Square Enix has made some major changes to the title for the new platform. The game has received a complete visual overhaul. The story has also been reworked into something that players can enjoy as a complete storyline. Even the game's cast has seen some changes. Events are presented using full screen artwork, something that the mobile version lacked.

Gameplay has been updated for the DS as well. You can now use the stylus to set up and command your troops. Although, you won't have to if you don't want to. The game will allow players to select button or stylus controls according to their preference. Yes, the mixed controls of Front Mission 1st are gone.

Unfortunately, Square Enix has had to skip out on one feature from Front Mission 1st: multiplayer. Sakamoto cited space problems as the reason for the missing feature.

Making up for the lack of multiplayer, the game's single player mode will have plenty of volume, with so many branching paths that you'll have to play multiple times to experience everything.

Front Mission 2089 is still without a final release date, but given the quick turn-around with DS games, we don't expect to have to wait too long.

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Scans da V-Jump, com novas imagens e infos do RPG Front Mission 2089 Border of Madness, que foi lançado originalmente p/ os celulares DoCoMo no Japão e agora, está sendo totalmente refeito p/ seu lançamento pela Square-Enix no Nintendo DS.
Front%20Mission%202089%20Border%20of%20M
Front%20Mission%202089%20Border%20of%20M

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A Square-Enix revelou novas imagens, artworks e a boxart final de Front Mission 2089 Border of Madness, remake p/ Nintendo DS do game lançado originalmente p/ celulares FOMA, no Japão.

Boxart:
FrontMission2089_01.jpg

Fotos:
01_cs1w1_256x.jpg|02_cs1w1_256x.jpg|03_cs1w1_256x.jpg
04_cs1w1_256x.jpg|05_cs1w1_256x.jpg|08_cs1w1_256x.jpg
06_cs1w1_256x.jpg

Artworks:
c20080415_fm2089_09_cs1w1_290x.jpgc20080415_fm2089_10_cs1w1_290x.jpg
c20080415_fm2089_15_cs1w1_290x.jpgc20080415_fm2089_17_cs1w1_290x.jpg
c20080415_fm2089_18_cs1w1_290x.jpgc20080415_fm2089_19_cs1w1_290x.jpg

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São até legais as artes. Mas pra Front Mission o que ainda funcionou melhor fora as artes do original e do 2 de PS1. Essas aí até são as que mais lembram, mas ainda são muito redondinhas e cartunescas. As do 1 e do 2 tinham um acabamento mais "rascunhado" e menos cores.

Outro ponto são as músicas que só no 1 e no 2 combinam também. Era um eletrônico estilo Garage que dava um ar pesado no jogo, fechava total. Nos outros mixou demais.

O review do Front Mission 3 de PS1 da Gamespot é perfeito. Eles fizeram uma comparação de como a ambientação do 3 mudou em relação ao 1 e 2 da mesma forma que a ambientação do Ace Combat 3 mudou em relação ao 2.

É é só isso os problemas dos FM. Ambientação. Esse quesito é muito mais importante que a técnica de gráficos, por exemplo.

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